local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 133102926
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 926001
L2_1.gadget_id = 70710027
L3_1 = {}
L3_1.x = 1537.842
L3_1.y = 235.551
L3_1.z = 507.319
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 138.9
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 18
L2_1.area_id = 5
L3_1 = {}
L3_1.config_id = 926002
L3_1.gadget_id = 70710329
L4_1 = {}
L4_1.x = 1537.835
L4_1.y = 236.382
L4_1.z = 507.438
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 137.14
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 18
L3_1.area_id = 5
L4_1 = {}
L4_1.config_id = 926003
L4_1.gadget_id = 70710328
L5_1 = {}
L5_1.x = 1540.671
L5_1.y = 235.551
L5_1.z = 505.77
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 274.58
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 18
L4_1.area_id = 5
L5_1 = {}
L5_1.config_id = 926004
L5_1.gadget_id = 70710330
L6_1 = {}
L6_1.x = 1538.203
L6_1.y = 236.342
L6_1.z = 507.964
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 18
L5_1.area_id = 5
L6_1 = {}
L6_1.config_id = 926006
L6_1.gadget_id = 70710331
L7_1 = {}
L7_1.x = 1538.583
L7_1.y = 236.342
L7_1.z = 507.586
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 18
L6_1.area_id = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L2_1.ban_refresh = true
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 926001
L6_1 = 926002
L7_1 = 926003
L8_1 = 926004
L9_1 = 926006
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L3_1.ban_refresh = true
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
